It’s the rare major studio game that breaks free from the monotony of a stagnating medium to deliver something that truly, earnestly rocks. It has all the style of an anime, the long-lost creative energy of a GameCube game, and the bright-eyed exuberance of a 2000s teen at their first indie rock show. ![]() Hi-Fi Rush rockets to the top of the rhythm-action genre thanks to a stellar combat system that goes far beyond simple beat-matching. Steady beats serve as an invisible force that powers its vibrant cyberpunk world, but I can hardly ever feel that restriction in a musical quest that plays like a creative improv session. Rather, everything about it is built around that music, like a band naturally locking in after a drummer’s opening count-in. Tango Gameworks’ rhythm-action game, which surprise-launched on PC and Xbox last week, doesn’t just throw players a good playlist and ask them to keep time over it. While some music games could stand to learn a thing from that video, Hi-Fi Rush is a model student. Then, she switches over to the rhythm, replicating the actual pattern of notes that weave around that tempo. In one clip I stopped to watch, the teacher starts by pointing out a song’s beat, steadily tapping out its tempo like a metronome. For a few weeks, all of them seemingly latched onto the same trend as they put out quick videos highlighting the difference between beat and rhythm, two specific terms that get mistakenly interchanged with one another. ![]() Hi-Fi Rush is a real gem, and it appears Xbox has plenty of faith in the adventure.Last year, the app’s unknowable algorithm briefly decided that it should only serve me reels from music teachers (a passive-aggressive move, if you ask this self-taught guitarist). Given the colour, creativity, and imagination behind Hi-Fi Rush – and the boldness of its surprise release – we certainly hope Tango Gameworks has a long and glittering future ahead. ‘No matter what, HFR isn’t a flop, and Tango’s future is bright,’ Grubb said. Subsequently, Grubb clarified his comments and admitted fault in the use of the word ‘needed’ in regard to sales expectations, as he was not privy to Xbox’s internal conversations and wasn’t aware of any specific company targets for the surprise release. Xbox boss Phil Spencer retweeted this statement, affirming his support. ![]() We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release,’ Greenburg said. ‘ Hi-Fi Rush was a break out hit for us and our players in all key measurements and expectations. Eventually, Greenberg responded to definitively quash the allegations, via Twitter. While it’s rare that large companies comment on rumours and hearsay, Grubb’s report garnered some traction, and was picked up by several news outlets. Despite this, it was recently reported by industry insider Jeff Grubb that the game had failed to meet sales expectations, and ‘didn’t make the money it needed to make’. Other publications shared similar praise – and across social media, Hi-Fi Rush was a near-instant sensation. Read: Hi-Fi Rush, the surprise Xbox exclusive game, is pure delight There is a lot of love, artistry, and attention to detail here.’ The Saturday morning cartoon-style animation, where characters move at a lower framerate to mimic a hand-animated cel style, looks fantastic. ‘It makes a very strong impression in its opening hours – the art direction is bright and eye-popping, and the characters are full of life, endearing and self-aware. ‘A half-dozen hours with Hi-Fi Rush so far, and I can’t stop smiling,’ Edmond Tran, GamesHub managing editor wrote.
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